Obsidian design director cites high cost as barrier to urban RPGs
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In a Q&A vlog on his YouTube channel, Obsidian studio design director Josh Sawyer addressed why there are few contemporary urban RPGs . He said a town is about four times as expensive per square foot to create as a dungeon . He added that urban RPG settings are more difficult and costly to make than other RPG environments, which contributes to their scarcity .
Why it matters. Sawyer explains that the higher expense and difficulty keep contemporary urban RPGs rare .